Keynote speaker

Lukas Blinka

Masaryk University (Czech Republic)

Youth Digital Gaming: Excessive or Expected?

Digital engagement, whether through gaming or social networking, has become the predominant leisure activity and a primary means of social interaction for children and adolescents, surpassing even time spent in school. Concerns about excessive or problematic use have been widely debated. Yet, public and professional discourse often oscillates between moral panic and passive permissiveness.

Drawing on current evidence, particularly from the international Health Behaviour in School-aged Children (HBSC) study, this presentation will differentiate between normative, excessive, and potentially problematic digital use, with a special focus on gaming. I will show the current manifestation, prevalence, and associated risks of excessive gaming and their changes in recent years. But I will also critically evaluate the usefulness of the addiction conceptualization and symptomatology used in this context. Finally, I will advocate for a balanced, research-informed perspective that moves beyond polarized debates and toward evidence-based understanding and managing digital engagement among youth.

Bio:

Lukas Blinka is an Associate Professor of Psychology at the Psychology Research Institute, Masaryk University, Czech Republic. He earned his PhD in Media and Communication from the University of Tartu, Estonia, and in Psychology from Masaryk University. His research primarily explores the relationship between excessive digital media use and various social and health aspects of adolescent life – mainly within the Health Behaviour in School-aged Children project. He also investigates the distinction between problematic (gaming disorder) and excessive but non-problematic computer gaming. Recently, he has also been focusing on investigating the role of digital technology in sexual life, e.g., in the ageing population.